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Then put all vills on food but mind gathering 100g if you didn't collect it yet. Gather 200w and build a TP (always unless you're doing the sea FF). Place it defensively as houses are usually targeted by an opponent who rushes you.įirst shipment is 3 villagers. With 200w build house+market and hunting dogs, otherwise just a house.
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Perhaps the most common one is 700g 700w 5v, so I'll take that as the basic to describe the build more in depth.Īt start put 3 vills on crates and 3 on hunts. There are many ways to FF, but they all pretty much revolve around the 3 cards you decide to send in colonial. In case you plan to fight on the water against a sea civ you may consider adding the card that boost hp and damage of your military ships.
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You may consider changing the 1000f card or the 10 pikes cards but I like them.Īs for maps with water you generally are fine including 2 caravels, 1 frigate and schooners cards. I also put 2 eco up cards in colo because the third age grid is already full. After that it is probably better to start planning your macro development so different cads becomes more useful. I think once you send 3-4 unit cards it is enough to support your army and allows you to make damage. Well, there isn't one single best setup so it is in part up to you but I like a deck like thisĮssentially I include only the best unit cards and get rid of the duplicates. Spain has quite some useful age3 cards so that you may have a hard time deciding which cards include in your age3 grid. It used to be very strong if not just OP, but in this patch, depending on the MU, I'd rank it from decent-to-good strategy only. The Fast Fortress is the most common Spanish strategy as it makes sense to quickly jump to the 3rd age and spam powerful shipments. The good thing is that Spain allows for many different possibilities, so with good game knowledge and smart decisions it is possible to be on par with (some of) the other civs. Successfully removing one or more weak spot may lead Spain to be somehow competitive. Usually the main concern is to overcome the negative aspects rather than exploiting the positive ones. Unfortunately negative aspects tend to prevail over the positive ones and that's why Spain is relatively weak. no exiled prince (fast age up) politician no 400w politician either no card upgrades for the most used units (ranged infantry and dragoons) few abusable mechanics such as unction, inqusition or caballeros card some unique units useful in specific situations faster shipment rate (requires less xp for each shipment) Spain strenghts and weaknesses can be summarized as follows. Sometimes it is because Spain has just less powerful features overall, sometimes it is because of one or more specific build orders. Spain in TAD 1.03 is quite a weak civilization compared to the others.